d6 Jobs with d6 Complications
Image: Jacques Callot, Enrolling from The Miseries of War, 1633. Public domain source.
The party has struck a truce with the sphinx at the heart of the ancient ruins. They share an adversary in the necromantic cult that seeks to resurrect the long dead sorcerer-kings of old, after all. The party's face asks the sphinx to join them in their upcoming battle. The sphinx is amenable, but needs them to do a little something first...
How do you handle a positive reaction roll? Many games have a ton of systems in place for what to do in combat, but few for how to negotiate an exchange of information or short term aid. This isn't a full-fledged system for that, but it might help improvise a small job that the NPCs might ask for mid-session in exchange for their aid or continued good grace.
1. Map an area for us, but...
- it's a recon mission for an upcoming incursion into enemy territory. It's no good to us if you get noticed.
- it's the movement range of a monster or band. Follow them and track the timing too.
- no one knows where it is, at least not within living memory.
- we just sent another expedition. You'll need to report back first.
- it's subject to an extreme climate condition.
- we need it done professionally. Escort our cartographer and make sure they aren't disturbed.
2. Acquire an object for us, but...
- it's a person actually. They're a prisoner in need of rescue.
- it's a person actually. Any lieutenant or person of interest in the enemy camp will do.
- it's deeply cursed.
- it's buried in the hide/gullet of a monster.
- no one can know it's missing. Here's a counterfeit to substitute for it.
- we're only borrowing it. You'll need to put it back when we're done.
3. Hunt the beast for us, but...
- the beast doesn't actually exist. You'll still need to bring back "evidence" of the kill.
- the beast is a small band, planning a raid on this location.
- the beast can only be detected / hurt with specialized equipment that we don't have.
- the beast is cool, actually, and makes a counter offer.
- the beast is a questing beast. Once you've encountered it, you'll never see it again.
- the beast must be captured alive and returned here.
4. Interact with 1d2+1 sites for us, but...
- the sites are far apart and must be activated simultaneously.
- scorch the earth. Destroy each site, leaving no stone left standing.
- the sites are shrines that need to be sanctified by this acolyte. Make sure no harm comes to them and that they are not swayed from their faith.
- the sites are shrines to rival gods. Each god will be more jealous / outraged than the last.
- the sites have not yet been built. You'll need to arrange for that.
- the sites are under attack and must be defended.
5. Escort someone for us, but...
- they're a prisoner whose band will try to spring them mid-journey.
- they have a cumbersome vehicle or train of baggage that must come with them.
- they are an enemy agent in disguise.
- actually make sure they are never heard from again. Make it look like an accident.
- they are a fresh recruit. Show them the ropes.
- shadow them. Keep them safe, but don't let them know you are intervening on their behalf.
6. Recruit someone for us, but...
- they're from the enemy faction.
- we need a company of soldiers or a team of laborers. Anyone will do, but we need dozens.
- they're a cantankerous hermit. They may be hard to find and harder to understand.
- they're a scholar of the arcane / divine. You'll need something intriguing enough to lure them out of their study.
- they're in our faction. We're staging a coup. Tonight.
- they'll require persuading. Roll d66 to see what they'll need in return...