Mediums and Messages

Eyes Unclouded - Where Do They Find You?

Kawase Hasui. Urabandai. 1950.

I've been running Joel Hines' Desert Moon of Karth for the last couple of months. There's a lot to like about the book but one table that has been really useful, time and time again is entitled "Where Do They Find You?" It's a 1d10 table of thinly sketched locations that you roll on to situate a travel encounter - "bottom of a dry arroyo" or "flat expanse of exposed desert pavement."

The trick seems to be getting just enough detail that it feels like a specific place, while not so much that it would stand out if you repeat one. I need a line of text that I can repeat almost verbatim while I roll the rest of the dice for a random encounter.

Karth, infamously, has only one biome, but I plan to run a Ghibli inspired fantasy campaign soon that will be set in two: the rolling alpine hillscapes of Howl's Moving Castle and The Castle of Cagliostro and the deep, spirit-infested forest of My Neighbor Totoro and Princess Mononoke. Both environments will be coastal, but I want the emphasis to be on greenery and the vast temporal scope of nature. I also want to keep some recognizable motifs, but I want to avoid direct appropriation.

Rolling Hills

d10 Locations
1 Field of gently swaying wildflowers.
2 Half-buried marble statue, face down in a carpet of forget-me-nots.
3 Bank of a narrow stream lined with mossy stones and ferns.
4 Muddy cow pasture enclosed by rustic wooden fences.
5 Lone shepherds hut, long abandoned.
6 The middle of a sea of tall grass, rippling in the wind.
7 Mirror-smooth tarn reflecting the clouds.
8 Trio of ancient standing stones, each carved roughly like a cat.
9 Small, but steep cliff of jagged white stone.
10 Beneath a lone ash tree nestled atop a low hill.

Blue Wood

d10 Locations
1 Moss-carpeted clearing where the light filters green through the trees.
2 Hollow at the base of an ancient cedar, just big enough to crawl inside.
3 Overgrown shrine with a faded rope and tiny offerings, immaculately intact.
4 Shallow pond covered in lily pads.
5 Narrow path lined with low stone lanterns, all unlit.
6 Small waterfall pouring into a fern-choked ravine.
7 Rotting log teeming with fungi in unnatural colors.
8 Canopy break. The sky feels huge overhead.
9 Ruins of an old hunter's lodge, overgrown by a twisted tree.
10 Vine-snarled stone cupola emerges from the ground.

#Eyes Unclouded #generators