Mediums and Messages

GLoGtober 24: Necrolocomotion

Manuel Gustavo Bordalo Pinheiro. A Corrida dos Auto-Mortos (or The Race of the Auto-Dead). 1903. Color lithograph.

GLoGtober '24 Challenge #6: Fantastic Transports.

First developed by the late Baron Heinrich von Furt (tragically crushed in the lab by his own creation), the necromobile combines the tenacity of the living dead with the speed and presence of a chariot. Bodies of monsters are stitched together and combined with wooden paneling and hollow steel rods (for weight reduction). Early models were clumsy affairs mounted on tens or sometimes hundreds of legs, but recent developments in applying animal musculature to the movement to simple machines like the wheel and axle or the pulley have revolutionized vehicle design.

Necromobiles are not yet in common circulation, requiring significant maintenance and electrical current, but a dedicated cohort of aristocrats and magi have taken to building and customizing them. This community host regular races - long distance affairs that are as much a test of the pilots' navigation and repair skills as their driving. These contests have been known to turn lethal as competing teams meet along the course.

Building a Necromobile

A new necromobile is a priceless artifact that will need to be pried from the claw-like fingers of its previous pilot, but once you have one most necromancers can substitute parts with a day's work.

Each necromobile has three Attribute Scores that start at 3:

It also has motivator, a soul, and at least one module.

The motivator is the necromobile's means of locomotion. Common types include:

The soul is the animating spirit that is bound to the vehicle. Common types include:

Modules come in all shapes and sizes, borrowed from all manner of beasts. They provide utility, comfort, and style. Common ones include:

Driving

When the crew of a necromobile attempts a maneuver with an uncertain and interesting outcome, roll a d6. If the result is equal to or under the vehicle's most relevant Attribute Score, they've succeed. Otherwise, reduce that Score by 1 until they stop for repairs.

When the crew attempts repairs on a vehicle in a dangerous or time sensitive situation, roll a d6. If the result is over the Attribute to be repaired (or Bulk for a module), return that module to functionality or restore that Attribute by 1.

Otherwise, most repairs can be completed with four hours work as long as the appropriate materials (living or inert) are available.

Necromobiles have AC as plate. When you deal damage to one, reduce an Ability Score of the attacker's choice by 1. If an Attribute would drop to zero, the vehicle is wrecked and all hell breaks loose (literally, as the soul bursts free and seeks bloody vengeance upon the driver).

#GLoGtober #practice