Mediums and Messages

Perks and Drawbacks for Mausritter

Joseph Jacobs. Illustration from The Fables of Aesop. 1922.

As I mentioned in the debrief for our recent Mausritter micro-campaign, my players found their mice a little same-y and their advancement options a little lackluster. Inspired by a post by Idraluna Archives, here are some minimally invasive rules to differentiate your mice a little bit.

Perks and Drawbacks

When making a mouse, you may roll for a perk. If you do, roll for a drawback as well.

Whenever your mouse would gain a point of Grit, you may instead roll for another perk. Re-roll any repeated perks.

d6 Perk Downside
1 +1 to melee attacks -1 to melee attacks
2 +1 to ranged attacks -1 to ranged attacks
3 +1 HP per HD -1 HP per HD (min. 1)
4 Advantage re: Birthsign* Disadvantage re: Birthsign*
5 Advantage on Initiative Disadvantage on Initiative
6 -1 MD exhaust range (5-6) +1 MD exhaust range (3-6)

* E.g. a mouse born under the Star would have advantage on tests to be brave or disadvantage on tests that involve being reckless. See pg. 6 for details.

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