Mediums and Messages

Saint Blights

Emile-Antoine Bayard. Detail from This Plain Would Be Nothing but an Immense Ossuary in From the Earth to the Moon. 1870.

Louis of Garamondia calls for beholders for your setting. I'm between settings at the moment, but I still occasionally am tinkering with the Tower.

It is a well known fact among exorcists and parapsychologists that those who die under abrupt and traumatic circumstances are more likely to return. The layfolk speak of "unfinished business" but its more essential than that. The survival instinct outlives the body. Without the comfort of funerary rites, the dead are locked in that moment of fight or flight, often with dangerous results.

It is less well known fact that such dead can get tangled. When too many die at once, their souls all scrambling for the exits or rushing forward into the melee, they get intertwined. Bonepickers on battlefields and first responders to mine collapses can both attest to the most horrific manifestations in the dark, lonely places of the world. Such spirits can take hundreds of years (or months of ritual guidance) to resolve back into redeemable individuals.

It is a closely guarded secret that martyrs are uniquely prone to this fate. Perhaps it is their unique unity of purpose, a shared zeal that transcends the historical moment or the minutia of fate. When you store too many relics in one place, odds are something will start to accumulate - the last will of the faithful balled up like a rat king, dragging those knucklebones and grails behind. Such blights take on a curious will, a desire to continue the manifold causes they pursued in life.

Saint Blight

A dense knot of bone, silver, hair, cloth, and lacquered wood animated by the combined souls of a half dozen saints. Parts poke out at odd angles - an entire immaculate corpse in its glass casket, a blood stained lance, a mummified pair of lungs. It smells of linseed oil and formaldehyde.

It wants to evangelize, to incorporate new relics, for others to share its torment. It hates the living, the unrepentant, and its own image.

HD 8 (32), Armor as Chain

In combat, each round the saint blight performs three random miracles on a random target. Each is housed in a single relic which may be destroyed, stolen, or otherwise disabled.

  1. Mend. Heals the target, if target's HP exceeds maximum, they must Save or mutate.
  2. Bless. Target gains +1 to all non-blight related rolls and -1 to all blight-related rolls for d3 rounds.
  3. Sanctuary. Target becomes immaterial, unable to effect the material plane for d3 turns.
  4. Prophesy. Target has a vision of their own death. Save or flee. If the vision comes true, their next character inherits half their XP.
  5. Command. Roll d3: 1 KNEEL | 2 SING | 3 GIVE. Target must save or comply.
  6. Smite. Deals d8 damage as blinding, radiant light.
  7. Banish. Target is sent careening through hell. Returning at the end of the round having been knocked back 30 ft.
  8. Transmute. Liquids the target are carrying turn to good wine. If they are carrying none, a pint of blood does instead. Save or become drunk.

#monsters