Mediums and Messages

The Eyes Unclouded Sandbox

Wealdstone and its vicinity

In a weird twist of fate, I happened to be in a non RPG-related work meeting and seated next to someone enthusing about a D&D book. Naturally, I volunteered to run the thing if no one else would. You can't just let coincidences like that slip by you.

Eyes Unclouded is a collection of 11 adventures inspired by the films of Studio Ghibli. Note the Wayback Machine link: this book is well on its way to being lost media, though PDFs are available if you know where to look. Like many 5e adventures (and particularly DM's Guild products), I would characterize the adventures as uneven, linear, and laced with Forgotten Realms-isms that feel weirdly out of place. Still, I think its an interesting challenge to "stick with the trouble" and work with what's here.

Towards that end, I want to apply the old "old school space vs. new school time" paradigm from Against the Wicked City and convert the 11 linear adventures into a larger sandbox setting. I figure I'll document the process.

If you happen to be in the playgroup we're forming around this, I'd suggest not reading any farther.

The rough steps I follow are as follows:

  1. Summarize the adventures and note any table-ready material.
  2. Condense locations and draw a map.
  3. Record factions and key characters.
  4. Note what resources you are missing - encounter tables, names, etc.

Auditing the Adventures

Without regurgitating the entire book, I started by reading the 11 adventures, summarizing them, and making notes of table ready content like encounter tables and magic items.

If we briefly walk through the hooks for each adventure, we get the following:

  1. Soot spirits need help moving from one ruined house to another, deep in the woods.
  2. A door in an old study leads to a city of talking animals in the Feywild. The city is anticipating an ambassador from a larger court and wants to kick the PCs out.
  3. The party delivers packages. Representatives from a Walmart stand-in try to stop them.
  4. A satyr wants to perform a ritual at a magic well in order to kick all non-fey out of the Feywild.
  5. The party encounters an ancient war mech piloted by robotic ants and powered by a sentient fire spell.
  6. A town on the edge of a dense wood is attacked by cursed animals. The local military launches an expedition into the wood to steal the source of the curse and use it as a weapon.
  7. A town on the edge of a dense wood is stuck in a time loop because they've clogged a magic well. Animals attack to try to unclog it.
  8. A tower of wizards have traded their hearts to a star being in exchange for power. It turns out the connection goes both ways though, and they are at risk of being drained dry as the star being battles a cosmic horror.
  9. A magic storm shelters a magic castle carved into the side of a giant mummified turtle. When the storm subsides, various pirates and aviators compete to get there first.
  10. A flying castle can only be accessed by means found at a ruined temple. The party is hired to escort an archaeologist to that temple, but royal assassins are in hot pursuit.
  11. A city is built on top of an ancient temple housing the remains of a sleeping giant. Nearby mining ventures have disturbed the giant's sleep causing earthquakes.

Immediately I am struck by a few repeating locations and motifs:

Adventure 9's turtle castle jumps out to me as juice-y good stuff.

In terms of usable materials, there is a good mix of encounter tables for peaceful and cursed woods, two great tables for random effects from eating spirit food, and a couple city events tables. There's also a nice selection of trinket-y artifacts to sprinkle into treasure hordes.

Condensation

We can immediately condense every mention of a town, forest, or castle into three locations:

We can also find a grab bag of other locations lightly sketched in other modules:

All that remains is to combine these into a map I can hand to my players. You can check out a thumbnail sketch of one at the top of this post.

Factions / Fronts

A quick survey of the adventures presents a few viable factions:

There are other smaller factions at work, but these are the ones most likely to climactically change the region if left to their own devices:

Loose Ends

With an annotated map, I just need a couple resources for my cheat sheet. I don't use a DM screen, but I like to have some charts handy:

Finally, while I have kept page number notes for each of these locations, I would likely condense the whole thing down. 5e adventures are verbose and I feel like I could capture most of the content of these modules in a 10th of the page count if I set my mind to it.

I hope the above was at least interesting if not revolutionary. I'm still hesitant about running this setting in actual, factual 5e, but it's engaging to try to process it into a form more useful to me at the table.

#Eyes Unclouded #practice