Mediums and Messages

Zungeon 25: Floor 1

Augustus Saint-Gaudens. Philadelphia replica of The Puritan. 1904. Bronze.

I know I said I would only write monthly updates on my 52 floor mega-dungeon, but I wanted to check in one week into the challenge.

Floor 1 has introduced a couple key players into the mix:

So far I'm really enjoying working with the Root Devil implementation of Marcia B.'s Bite-Sized Dungeons. I'm supplementing this generation process with Gucci Fuligin Cloaks' trap tables and some d6 tables of my own for detailing staircases and other means of vertical travel. I laid out the seven room floorplan using the BSD connections and hallway lengths as a guide, then fill a room key each day.

Starting this process for Week 2 introduces two exciting complications: where do the lower floors staircases connect and what do you do with rooms that are more than 2 stories tall? I'm enjoying the cramped layouts that are starting to emerge from these pressures.

So far I have been keying with a sort of paragraph description plus breakaway detail system borrowed from Yochai Gal. This works great, but I'm quickly realizing that if this is going to be an A5 zine and not a gazillion pages long, I'll need to edit substantially. Still, better to be wordy now and cut back later than strain myself trying to be brief. Unused details can just be recycled further up the tower.

Anyhow, without further ado, a rough sketch:

Floor 1

Unless otherwise mentioned:

1-1 Grand Entry Hall

(Interactive, Entrance)

An archway wide enough for two carts to pass abreast lets sleet and freezing rain into this vaulted hall. Puddles form on the floor. On the opposite end, double doors flanked by two colossal stone eyes set into the wall 20 ft up. To the right, a smaller corridor entrance.

1-2 Statue of Saint Winthrop

(Treasure)

A square chamber with a solitary bronze statue of a striding man in buckle hat and cloak. His right hand points forward as if hailing those entering from the south. Three corridors exits this room to the north, west, and south.

1-3 Ivy Room

(Trapped)

Formerly frescoed walls overgrown with heartleaf ivy. Shoots poke out from between the paving stones, concealing the floor. An exit to the north opens onto a long corridor.

1-4 Locked Staircase

(Empty, Entrance)

Two stairways with wrought-iron railings spiral up to the second floor of the dungeon. Dust covers every surface here.

1-5 Downside Palisade

(NPC)

Two villagers guard a palisade made from a hodgepodge of logs and pilfered masonry. Behind them, due west, an solid wooden door with the muted sounds of a marketplace.

1-6 Downside Market

(NPC, Treasure)

Village of would-be pilgrims and the provisioners that prey on them. Ovens belch smoke through chimneys grafted to the exterior walls, grilling meat and flatbread. Lean-to market stalls connected by taught lines of pendants and drying laundry. Wooden door to 1-7 is always propped open.

1-7 Spiral Staircase

(Linking Stitch)

Ancient stairs retro-fitted with wooden steps and railings spiral up to 2-2.

Encounters

  1. d4 tower goats, grazing
  2. d6 Downside villagers on patrol
  3. d6 Downside villagers dragging wood or game back to town
  4. Damaged repair servitor (???)
  5. Mountain lion
  6. 2d10 hex gulls fighting over a corpse (roll again)

#Zungeon 25