GLoG: The Daydreamer
Image: Ida Waugh, Daydreaming, 1881. (shonky upscaling by me...) Public Domain Source.
"This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph! Adventure. Heh! Excitement. Heh! You are reckless!” - Yoda, Star Wars: The Empire Strikes Back
All your life, you've spent the day coasting along as if in a dream. You've been happy, sure, and well fed but you've always known that you were meant for something special, for greatness. Well, now adventure calls and you're off like a shot!
Starting Equipment: Lantern with 3 drams of oil, piggybank with 10 GP
Starting Skill: 1 Farmhand | 2 Pupil | 3 Urchin
A Impressionable, Promising, Reckless
Impressionable
When you gain a level, you may only take a template from a class of an adventurer with whom you've shared a party. (If multiclassing is restricted in your game, you may take a template from those classes instead.)
Promising
Whenever you take a template from a class other than Daydreamer, if a mentor of that class puts you through rigorous training, you may increase two randomly selected attributes by 1.
Reckless
Whenever you take a template from a class other than Daydreamer, you may skip template A.
Design Notes
This class leapt to mind after discussing yesterday's post about the norms of GLoG classes. I tried to break a few norms here - less than 4 templates, textually supporting multiclassing, and caring about the party as a unit larger than the character.
Increasing stats isn't that interesting, but using this as a platform to build a wacky 4 class weirdo sounds great. The narrative of skipping a template started as "promising," but, thinking about it for a moment, it breaks a ton of classes. Let the multiclasser beware!
Luke Skywalker is the perfect role model for this class. George Lucas is on record as an avowed Joseph Campbell scholar after all. Skywalker starts off as a farmhand. After a quick training and a high profile assassination, he is promoted to being head of a religious order. He skipped the years that padawans spent in study (for better or worse) and thus lacks even a basic understanding of what Jedi pedagogy looks like...
I'm extremely curious 1) how finding a mentor works out in play and 2) if trading a whole template for the promise of future gains is a worthwhile (or fun) exchange.